Simulation Through Gaming and Other Virtual Experiences

Simulation Through Gaming and Other Virtual Experiences

In this interactive session, you will learn about exciting ways to re-energize your simulations in the classroom and the simulation center using gaming methods and virtual technologies. The area of virtual technologies is growing at a fast pace, and the ability to harness the tools for use in the classroom and the simulation center is now possible at a cost that is affordable. Our new generation of learners is very facile in their use of certain technologies, as well as learning through gaming. This session will help you leverage that into engagement in the classroom, simulation center, and beyond.

Session Objectives
Following this session, participants will be able to:

  • Describe the different gaming and virtual methods that can be used in learning
  • Apply gaming ideas and methods to the classroom or simulation center learning activities
  • Develop simulation experiences using virtual technologies appropriate to the learning outcomes.


Michelle Aebersold

Michelle Aebersold, PhD, RN, CHSE, FAAN, is a Clinical Associate Professor at the University of Michigan School of Nursing in the Department of Systems, Population, and Leadership. She is also the Faculty Lead for Innovation, Research, and Technology Development in the Clinical Learning Center. As part of a team, she has received grant funding from the National Cancer Institute to use simulation to improve the safe delivery of chemotherapy by nurses and pharmacists. She is also working on using immersive virtual reality and augmented reality to determine how those methods can be integrated into the practice environment in adult and pediatric emergency environments. She has published in the area of virtual reality and integrating simulation into the curriculum, among other topics. She presents her work nationally and internationally and loves to mentor others in the field.